Rocky Comets
By Jake MeinershagenTime for game 4 of the 20 Games Challenge.
I didn't think this one was too bad. Main piece of learning here was that Godot has a handy wrap function. That made creating this one a bit faster.
I decided to go with the challenge of creating the shapes using only line2d. That was pretty interesting. Another nice Godot feature I found there relates to the PackedVector2Array that Line2d uses. If you create a CollisionPolygon2D, the editor will let you copy and paste that array. It makes creating the collision shapes a lot easier. Kudos to whoever made sure that works, you're awesome.
I don't have much more for this one. As far as next game, Pacman has the AI I least want to implement, so I'll probably wind up chosing it for the next game.
See you next time,
Jake Meinershagen
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